The Shader Is the Fly’s World

Twelve drifting Fourier modes are the whole visual world. A frozen MaleCNS connectome looks at it through an 8×4 eye, and its 1,314 descending neurons hold the knobs.

shader → eye (8×4 × 6 features) → MaleCNS → descending neurons → Fourier coefficients → shader

GF ≥ 3σ
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The knobs — complex coefficient per mode (click to perturb)

Mode amplitude over time

−20 snow

One row per mode, brightness = |c|. Stable bands are fixed points; stripes that repeat are cycles; amber ticks mark a perturbation.

Empirical operator (paired probes)

Row = mode kicked, column = mode that changed. At each kick the whole state (world, eye, readout, connectome) is snapshotted and a second worker replays four deterministic branches for 3 s: closed loop with and without the kick, and leak-only with and without it. Cell = mean energy over 1–3 s of (closed+kick − closed) − (leak+kick − leak), per unit of kick energy: what the loop did to the kick, with its own drift and the kick’s passive decay removed. Cyan = the loop added energy to that mode, violet = it removed it. This is the operator of connectome plus this arbitrary readout, not of the connectome alone. 0 kicks.